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Section drawings
IETEducationIETEducation

Section drawings

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How to Draw a Section Drawing This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology and maths. This resource focusses on creating a section drawing of a product. Different types of drawing are used to communicate different types of information. Section drawings are a type of 2D drawing that show the parts or features inside a product. In effect, a section drawing shows the view as if the product has been cut in half – most typically this is along the longer dimension of the product, such as its length. Section drawings are used to show what the inside of a product looks like and how the parts of a product fit together. Producing a section drawing develops drawing skills, whilst simultaneously allowing concepts such as dimensions, proportion and scale to be introduced in a practical context. In this activity learners will produce a section drawing of a safety helmet worn by cyclists, working in proportion and ideally to scale. This could be used as a one-off activity or linked to other D&T activities, such as product analysis or exploded drawing (especially when using the extension activity, creating a section drawing of a pen). It could also be used in conjunction with the IET Faraday Primary Poster – Section Views. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Investigating lamp brightness
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Investigating lamp brightness

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Investigate how different battery voltages affect their brightness is key to understanding how series electrical circuits work. In this fun exercise for KS2, students will construct three separate lamp circuits: one powered by a single AA battery, one powered by two AA batteries and one powered by three AA batteries. Students will learn about current, voltage and how simple series circuits work. Activity: Investigating lamp brightness This resource is part of a collection of free STEM resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on the investigation of how different supply voltages affect the brightness of a lamp. This activity could be used as a one-off activity or as part of a wider unit of work focusing on electricity and electrical circuits. It can be completed as individuals or in small groups, dependent on the components available. How long will this activity take? This activity will take approximately 45-75 minutes to complete. Parts and components required: Red and black crocodile clips 1.5 V AA batteries and holders with wires 4.5 V lamps and holders The engineering context Engineers need to be able to understand how basic electrical circuits work. This includes current flow and how supply voltage affects the brightness of lamps in simple series circuits. This knowledge could be used when investigating, designing, or making electrical and electronic circuits in the future. Suggested learning outcomes By the end of this activity students will have an understanding of what is meant by the terms current and voltage, they will have an understanding of why the brightness of a lamp changes with the number and voltage of the batteries that it is connected to, and they will be able to construct simple series circuits using batteries, lamps and crocodile clips. Download the free Investigating lamp brightness activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
How do magnets work?
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How do magnets work?

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Investigating everyday products to see if they are magnetic In this activity learners will predict whether they think different products are magnetic based on the material that each product is made from. They will then test their theory by using magnets, to see whether or not each product is attracted to a magnet. This resource is a great way for KS2 students to learn all about magnets and could be used as a one-off activity or as part of a wider unit of work focusing on magnets and magnetism. It can also be used in conjunction with the IET Education ‘Magnet Madness’ resource, developed alongside the School of Engineering at Cardiff University. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focuses on identifying whether everyday products are made from magnetic materials. This activity could be completed as individuals, in pairs or in small groups. Learners could be given all the products at once to test, or the teacher may wish to lead through one product at a time, recapping the key tasks and questions for them to consider as they go through. Discussion topics and key questions for learners can be found on the presentation below and detailed instructions on how to complete the activity can be found on the activity sheet. This activity will take approximately 40-60 minutes to complete. Tools/resources required Magnets Plastic drinks cups 2 pence coins Steel door keys Aluminium drinks cans Steel paper clips Wooden toy cars The engineering context Engineers need to know the properties of magnets, which materials are magnetic and which materials are non-magnetic. This knowledge could be used when identifying and creating potential solutions to future engineering problems. Suggested learning outcomes By the end of this exercise students will know which materials are magnetic and which are not, they will be able to give examples of magnetic and non-magnetic materials and they will be able to test products to see whether they are made from magnetic materials. Download the free How do magnets work? activity sheet! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Seesaw scales
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Seesaw scales

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Understanding levers and forces This STEM activity aims to develop children’s understanding of levers, specifically the seesaw class lever, one of the simplest forms of machine used to change the magnitude or direction of a force. Making a small seesaw model is a fun-filled way to introduce children to the concepts of levers and forces. By making simple levers, learners will grasp how the effort applied to a lever affects the load. This hands-on project not only sparks their curiosity but also encourages active learning. We’ve created this seesaw scale activity to support the teaching of key topics within design and technology (D&T), maths, and science as part of the primary national curriculum at key stage 2 (KS2). You can use it as a one-off activity or link it with a measurement activity in food technology. Activity: Making the lever Learners will make a simple lever assembly from a binder clip, ruler, two paper cups and sticky tape. Children will also be asked to use a lever to work out the force required to move a load. Learners will compare results and explain their findings. Depending on available resources, this activity could be carried out individually or in small teams. Tools/supplies needed: Rulers Large binder clips Paper cups Sticky tape Weights such as steel nuts, small weights from science or marbles The engineering context Engineers use their understanding of how the effort applied to a lever affects the load in designing a wide range of products. From weighing scales to control pedals in cars, nutcrackers, wheelbarrows, bottle openers, and scissors, levers find their application across various industries. By understanding the seesaw lever class, learners will gain a fundamental insight into the principles that govern these everyday objects. Suggested learning outcomes Through this activity, learners will gain the ability to identify the parts of a lever and understand how the effort applied to a lever affects the load. They’ll also understand the principle of balance in a seesaw lever and how distance from the fulcrum impacts the effort needed to move a load. This will equip them with the foundational knowledge about levers, a key component in KS2 science, and provide a practical context for understanding mathematical concepts like multiplication and equality. Download our activity sheet and other teaching resources for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so that you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation
How to make a Christmas cracker
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How to make a Christmas cracker

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Use design and technology skills to use a 2D net to make a 3D Christmas cracker and hat This engaging activity for kids is one of a series of accessible STEM resources designed to allow learners to use the theme of the Christmas period to develop their knowledge and skills in Mathematics, Design & Technology and Engineering. Download our free activity sheet for a step-by-step guide on making a DIY Christmas cracker and hat from paper. This activity could be carried out individually or in small groups. Once you have created your Christmas cracker, consider what gifts you could put into it. Who would you give the gift to? Students could add designs to the Christmas cracker and hat as a fun extension activity. For example, they could add different colours and images related to Christmas, such as reindeer or snowmen. Learners could also create a joke book to be put inside their crackers using the IET resource titled ‘Christmas cracker jokes’. Tools/resources required Glue sticks Paper Coloured pencils Scissors Gold/Silver pens to add decoration Pre-printed Christmas images The engineering context Engineers use nets to make 3D models of structures and even products like vacuum cleaners. Suggested learning outcomes By the end of this activity, you will understand what a 2D net or surface development means and how engineers assemble them into 3D objects, structures and products. You will then learn how to create and make a Christmas cracker and a hat from a net. Download the free How to make Christmas crackers activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, please share your classroom learning highlights with us @IETeducation! #SantaLovesSTEM.
Careering towards the future
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Careering towards the future

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Explore the engineering careers that are available today, the potential rewards of these careers, how engineering has shaped our society and how engineering could transform the world we live in in the future. Depending upon the option selected, you can also investigate the influence of famous engineers/technologists of the past and people working in Engineering today. Part of the #IETLookAtMeNow campaign exploring the different ways that toys and imagination can represent a world of possibilities and invention to children. For engineers and scientists, the possibilities and invention never end. They are proof that our toys and dreams today impact our innovations tomorrow.
Systems thinking poster
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Systems thinking poster

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Secondary classroom poster highlighting inputs, processes and outputs. Download the single poster or order a full set of posters for free from the IET Education website.
Save the Earth poster
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Save the Earth poster

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Secondary classroom poster highlighting ideas we could all implement to help save our world. Download the single poster or order a full set of posters for free from the IET Education website.
Weather poster
IETEducationIETEducation

Weather poster

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Primary classroom poster explaining more about the weather in different parts of the world. Order a full set of primary posters for free form the IET Education website.
Human robotic arm design
IETEducationIETEducation

Human robotic arm design

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Exploring the movement of a human arm for robotics design This is an engaging starter activity in which students examine how human arms move. Learners will also discover how this movement can be replicated with a mechanical arm using a smart material. Students can then subsequently use this information to support the design of a robot arm. This lesson can be followed by 3D modelling, which looks at designing and modelling a 3D robot arm and build a robot arm, which looks at how to make a robot arm with carboard. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science (specifically biology), engineering and design & technology (D&T). Activity: Exploring the movement of a human arm for robotics design By examining the movement of their own arms, students will learn how robot arms might be designed and how smart materials can play a role. Students will first bend their arms and be asked to monitor and describe the mechanics involved (muscles, joints, etc.). They will then consider how this natural bending motion can inspire the design of robot arms. Learns will be introduced to shape memory alloy (SMA) springs, which can be deformed or stretched and then revert back to their original shape when heated (this can be achieved using an electrical current). Finally, students will be tasked with explaining how SMAs could be used to create movement in a robot arm. Download our activity overview for a detailed lesson plan on the movement of a human arm. The engineering context Robot arms are an example of a programmable system. They are used in a wide variety of industrial applications, ranging from assembling cars to spray-painting products. They’re also used in more dangerous applications for humans such as bomb disposal and repairing space craft as they orbit the earth. Suggested learning outcomes Students will learn that a human arm moves due to the contraction of muscles, and they’ll understand that a robot arm can also use contraction or rotation to achieve movement. Finally, they’ll learn that shape memory alloys can revert to a previous shape when heated. Download our activity sheet and related teaching resources for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Photovoltaic cells - Investigating circuits
IETEducationIETEducation

Photovoltaic cells - Investigating circuits

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In this solar panel STEM project, students will investigate the photovoltaic effect by manufacturing a simple circuit and integrating it into a product, in this case a version of the popular jitterbug project. The jitterbug is a device that moves due to vibrations caused by an off-centred mass on a motor’s driveshaft, can be powered by sunlight when connected to a photovoltaic (PV) cell. Learners will gain insight into the works of sustainable technology by learning about photovoltaic cells (these solar-powered cells are a primary component in renewable energy solutions). This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It is part of the ‘Let there be light’ scheme of work, which involves investigating how photovoltaic cells are used and then using this technology to make a series of electronic circuits of increasing complexity. This could form the basis of a Design and Make Assignment (DMA) project in design and technology (DT), with cross-curricular links with Science. The engineering context Understanding how to build a simple circuit is one of the fundamental skills in engineering. It provides the basis for understanding electricity and electronics, which are integral to many areas of engineering - from electrical and electronic engineering to computer engineering and even mechanical and civil engineering. Furthermore, photovoltaic cells, or solar cells, convert sunlight directly into electricity. This technology plays a key role in renewable energy solutions, which are becoming increasingly important due to the global push towards sustainable living. Understanding how photovoltaic cells work gives students insights into this technology, preparing them for future innovations in the field. Suggested learning outcomes Upon completion of this lesson, students should have a comprehensive understanding of how photovoltaic cells work and how they can be integrated into a circuit. They will gain hands-on experience in manufacturing a simple circuit and integrating it into a product. This activity not only deepens their understanding of the photovoltaic effect but also exposes them to the practical side of electronics and product design. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. Please do share your highlights with us @IETeducation.
Make an infrared game
IETEducationIETEducation

Make an infrared game

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In this activity, students will design a fun infrared ‘tag’ game. It ideally needs to be preceded by our input, process and output activity as students must draw on their earlier work for designing the game. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design & technology (D&T). Activity: Designing an infrared ‘tag’ game Students will design a new version of the classic tag game using their electronics knowledge to create a fun interactive experience. Learners will review our design brief to design a novelty “tag” game using emitter and detector circuits (which have been tested previously in input, process and output) to indicate when a player is “tagged”. The game needs to be easy to use and playable both indoors and outdoors. As a class, students will review the key requirements of the brief and discuss these in pairs. They will then draw their design ideas with annotations. From their ideas, they’ll select one design for modelling using 3D CAD software. Finally, they should present their idea to the class for feedback on how it can be improved. Download our activity overview for a detailed lesson plan on designing a fun infrared tag game. The engineering context Infrared technology has been used in the design of all sorts of fun devices, from TV remote controls to Wii remotes, mobile devices, and laser tag games. By understanding how this technology works, learners can start their journey to potential careers in computer games engineering. Suggested learning outcomes By the end of this lesson, students will be able to analyse a design brief. They’ll also be able to explain how research findings affect design ides as well as be able to generate ideas for a product. Finally, they’ll be able to produce a 3D CAD model of a design idea. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation and please do share your highlights with us @IETeducation.
Product analysis with the BBC Microbit
IETEducationIETEducation

Product analysis with the BBC Microbit

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Analyse an existing personal alarm system This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Schools are busy environments and it is easy for learner’s bags to be left unattended, taken by mistake or even stolen. Alarm systems using embedded electronics and programmable components can be developed to protect the property of learners during the school day. In this unit of learning, learners will research, program and develop a working school bag alarm system using the BBC micro:bit. Activity info, teachers’ notes and curriculum links In this activity, learners will carry out an analysis of an existing, commercially available personal alarm system. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
What is a program?
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What is a program?

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Understand the importance of clear instructions when developing a program In this starter activity, students are introduced to what is meant by a program through our fun maze route activity. For the purposes of this activity a program is a set of step-by-step instructions that must be followed. Learners will therefore be asked to create a set of instructions that will solve a problem. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT). Activity: Understanding the importance of clear instructions when developing a program In this activity students will complete a practical activity that will help them to understand what programme is. Learners will get into pairs and, with one person having to navigate their (blindfolded) partner through a simple maze by giving them verbal instructions. After this activity, there will be a class discussion on the importance of clear and concise instructions. Students will then reflect on what a programmable system is (i.e., a set of instructions) and discuss how this links to the activity that they’ve just completed. Download our activity overview for an introductory lesson on programmes for free! The engineering context Programming is an essential skill in the 21st century world. From mobile phones and tablet computers to large passenger aircrafts, our everyday lives are shaped by systems that have been programmed. These systems keep us safe, get us to work/school or allow us to communicate with our friends and family. Suggested learning outcomes By the end of this lesson students will learn that a program is simply a set of step-by-step instructions. They will also understand the importance clear instructions when developing a program. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
Design a football robot referee
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Design a football robot referee

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Designing a robot that can perform the duties of an assistant referee during a football game In this activity learners will make use of the theme of football on the moon to design a robot that can perform the duties of an assistant referee during a game in the ‘Lunar League’. They will consider the challenges associated with playing football on the moon and the duties of an assistant referee. They will then produce a labelled sketch of their idea to meet a set of design criteria. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the moon. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the task to learners and introducing the design brief. Learners will then have time to sketch their design ideas and report back to the class on their successes and failures and what they would do differently if they were to repeat the task. As an extension learners can design a logo for the Lunar League that could be shown on the side of the robot assistant referee; produce a model and prototype of the design idea, using electronics to make it functional; and/or design a robot referee for the games of football to be played on the moon. This activity is designed to take between 50-80 minutes. The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Engineers have a moral and ethical responsibility to ensure that their work is sustainable and that they do not negatively impact the environment. This includes the use of sustainable energy sources to power products. Suggested learning outcomes By the end of this free resource students will be able to understand the challenges associated with playing football on the moon; understand the roles and responsibilities of an assistant referee in a game of football; and be able to design a robot that can perform the duties of an assistant referee for a game of football on the moon. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
What is aerodynamics?
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What is aerodynamics?

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Understanding aerodynamics by making and testing an aerofoil Aerofoils are designed to allow aircraft to fly. The design of these is crucial to minimise drag and increase lift. The resource is designed to support teaching of key engineering concepts at both KS3 and KS4, including the new GCSE in Engineering. This resource focuses on understanding aerodynamics and making a simple aerofoil. Students will learn about the terms lift, drag, and thrust and how these apply to aircraft. This engaging activity will build knowledge of aerodynamics theory and how this can be applied. This could be used as a one-off main lesson activity, as an introductory lesson to a wider unit of work focusing on aerodynamics or as part of a scheme on aircraft design using all of the resources developed in association with Arconic. It could also be used to support our existing IET Faraday resources. This activity can be completed as individuals or in small groups. A small piece of paper (A5) would be suitable to make the aerofoil. Air could be applied by blowing or using an electric fan on a low setting. The aerofoil could also be attached to the desk with a piece of spring during the testing to prevent it from moving backwards and so that flight can be more easily observed. This could be fed through the space inside the aerofoil, and taped to the desktop at both ends, allowing some slack so that it can raise/fly. Alternatively, a wood dowel could be inserted loosely through a hole made in the top and bottom of the aerofoil. This activity will take approximately 50-60 minutes to complete. Tools/resources required Projector/Whiteboard Small pieces of paper or thin card Tape, e.g. masking tape String Suggested learning outcomes By the end of this activity students will have an understanding of the terms lift, drag and thrust, they will have an understanding of how an aerofoil works and they will be able to make and test a simple aerofoil design. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Programming commands
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Programming commands

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Learning to programme using BASIC language commands This activity is designed to build on understanding of programming commands and what they are used to do in a program. It requires students to show a detailed knowledge of each command and what it is used to do. It also requires them to apply programming commands in a real context. Students will engage with the BASIC language commands, understanding their purpose and how they function. They will write their own program to control an LED light, seeing first hand how their code translates into action. BASIC is a simple programming language that can be used to program electronic systems. It consists of a set of commands that can be used to perform particular functions. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within engineering and design and technology (DT). Activity: Learning to programme using BASIC language commands This activity involves understanding and applying BASIC programming commands. Starting with a discussion about the language and its common commands, students will then predict the functions of commands like ‘high’, ‘low’, ‘goto’, ‘wait’/‘pause’, ‘if’, ‘else’, and ‘stop’. They will put their understanding into practice by writing a program to control an LED light. Reflection on their experience and a question-answer session will round off the activity, consolidating their learning and addressing any queries. The engineering context Programming plays a crucial role in engineering, especially with the rise of programmable systems, such as smart devices and autonomous vehicles. By learning to program in BASIC and applying it in a real context, students get a sense of how engineers use programming to create solutions and control systems. Suggested learning outcomes Through this beginner activity, students will gain an understanding that programs can be written using programming code. They will learn the purpose and function of a range of BASIC programming commands, and they will also get a chance to write a program using these commands to meet a given design brief. The activity aims to provide students with a solid foundation in programming, equipping them with the skills and knowledge to further explore this vital field. Download our activity sheets for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. Please do share your highlights with us @IETeducation.
What is Remote Surgery?
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What is Remote Surgery?

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Learn about the robots used to perform remote surgery and the important role of electromagnetism Telemedicine is a new and fast-developing field in healthcare. Even 20 years ago the idea of a surgeon being able to operate a robot from hundreds of miles away in order to perform an operation seemed like science fiction. Today, this is not only possible but engineers, working with scientists and doctors, are now designing robotic systems which will be able to operate on patients with no human intervention at all. This activity is a quick, engaging introduction to a lesson using telemedicine and robotics as a context to explore electromagnetism and the link between technology and real-life science. Download the activity sheets for free! And please do share your classroom learning highlights with us @IETeducation
Piezoelectric crystal
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Piezoelectric crystal

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Discover the properties of the piezoelectric crystal and how it can be used to generate electricity The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There’s even a giant battery to monitor the energy and encourage the crowd to dance even more. Doing your bit for the environment doesn’t have to be boring! Activity info, teachers’ notes and curriculum links An engaging activity where students will investigate a simple piezoelectric device. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Design an astronauts menu
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Design an astronauts menu

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Selecting and comparing foods for a spaceflight to the moon In this activity learners will make use of the theme of travelling to the moon to design a menu that is suitable for astronauts. They will experiment with different types of food and test their suitability for space travel. They will then decide what food astronauts eat in space and create a menu that includes breakfast, lunch and dinner for space travellers, and considering ready to eat food packages… And don’t forget the salt and pepper! The teacher will introduce the activity and the theme of lunar travel and exploration and finding out about food in space, before playing a video for students to watch. Teachers will then introduce the design brief and set students the task of designing an astronauts’ menu. This activity can be simplified (particularly for less able students) by providing partially completed menu ideas to guide learners; providing premeasured ingredients to reduce the chance of errors when designing the menu; and/or providing foods that are suitable rather than asking learners to bring examples in from home. As an extension students could design packaging for each of the food items in their menu and/or discuss ways of storing the packaged food on a spacecraft, so it is kept safe on the way to the moon. This activity is designed to take between 55-80 minutes. Tools/resources required Pens and pencils Zipper seal bags of all sizes Aluminium foil Plastic wrap Recyclable storage containers Plastic shopping bags Masking tape Markers Portion sizes of food for tasting The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we eat and prepare food, how will we develop the facilities to live happy, healthy and fulfilling lives? Suggested learning outcomes By the end of this free resource students will be able to understand the main considerations when designing a menu for astronauts; know the types of food that are suitable for space travel and be able to test and develop ideas for a menu for astronauts going to the moon. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.